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Hesperus Harlequin by Tabnir Hesperus Harlequin by Tabnir
#108. BRZ-A3 Berserker "Hesperus Harlequin"

My redux of the Battletech Berserker mech [link] and its accompanying apocrypha:

The Berserker is the cumulation of the Hatchetman family. Wile the 65 ton Axeman did well as a simply upscaled version of the 45 ton Hatchetman, the 100 ton gross weight of the Berserker created several problems: Firstly, the weight of an assault hatchet created significant balance issues on standard mech configurations; secondly, no contemporary myoservo had the strength to move such a massive hatchet at a satisfactory velocity; and thirdly, an assault weight mech was deemed too sluggish to close into melee range on most battlefields. In tackling these problems Defiance Industries engineers arrived at an unorthodox configuration. The cockpit of the Berserker is offset to the left in order to accommodate the enormous right arm socket. In addition, the entire torso is offset to the left again to counterbalance the sheer weight of the assault hatchet and its requisite counterweights.
The combination of high torque servos and high power myomers resulted in adequate hatchet velocity against sluggish targets but was regarded as too slow against lighter, more nimble mechs. To alleviate that problem, engineers routed plasma conduits through the hatchet arm to vent out of the hatchet and the shoulder 'tower.' This novel application of jump jet technology not only allows the Berserker to strike faster and harder, but also to reset the hatchet for another strike at speeds comparable to the much lighter Axeman.

There was little Defiance could do to make the Berserker faster as an assault mech beyond fitting MASC1. The feet of the Berserker are smaller than found on typical assault mechs as the Berserker is a "running" mech. Unfortunately, while it allows for exceptional agility, the Berserker is relatively susceptible to being knocked down by heavy fire. A handful of units have been fitted with advanced gyros in an effort to ameliorate the issue.
A3 units are fitted with two Large Pulse Lasers, a PPC2, and a flamer underneath the cockpit. ECM and AMS3 are also standard. This particular unit depicted is fitted with additional tactical armor plates but is otherwise a factory-standard A3.

1Myomer Accelerator Signal Circuitry; allows mechs to overload their actuators for a limited duration allowing for bursts of speed and strength.
2Particle Projection Cannon; a hot-running long-ranged ion weapon.
3Anti-Missile System

EDIT: Revised hatchet arm and funny leg flail.
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Hertram Featured By Owner Dec 28, 2013
love the melee arm
shiznaught Featured By Owner Jun 30, 2012
Looks great man. Far and away better than the source material pics. I'd love to run this mech in a simulator or future MW game.
Heretic1311 Featured By Owner Jan 1, 2013
Won´t happen, the Berserker is a hand-to-hand-combat mech, they never show up in simulators just because of that. Fitting the table top in a simulation is hard enough, HTH-combat would make balancing almost impossible, just look how much trouble the designers of MechWarrior Online have with finetuning.
But i agree with you, looks great, and beeing able to play it is really something to wish for.
Zephandolf Featured By Owner Feb 13, 2012  Professional Filmographer
This thing looks like an Atlas that went to hell and came back with a new face and an axe that could cleave an assault mech in two. :evillaugh:
fidgetlilmeg12 Featured By Owner Feb 13, 2012  Hobbyist Digital Artist
I used this for Berserker BRZ-A3 [link]
ROBOfan132 Featured By Owner Jan 31, 2012  Hobbyist General Artist
666LuCkY666 Featured By Owner Jan 8, 2012
kinda reminds me of emile
changingcactus Featured By Owner Nov 27, 2011
i want one.
Dr-XIII Featured By Owner Nov 24, 2011   Digital Artist
Looks like a modified Atlas!
MrVampireChicken Featured By Owner Nov 22, 2011  Hobbyist Traditional Artist
that is awesome
HellAngel669 Featured By Owner Nov 14, 2011  Student Writer
This is very nice and interesting....i enjoy it
sleepcircle Featured By Owner Nov 14, 2011  Hobbyist Digital Artist
the sci-fi nerd in me hugely appreciates the detail you made into making that hatchet seem technically plausible. super classy painting and description text
NOMANSNODEAD Featured By Owner Nov 7, 2011  Professional Digital Artist
wow! heavy battletech :-)
Core-Point Featured By Owner Nov 6, 2011
I love your mech concept art. Its sweet and delicious. ... Well maybe cold and hard and beautiful would have been a better word usage.
chaos-sandwhich Featured By Owner Nov 4, 2011  Hobbyist Traditional Artist
epic, love it
Ophiguris Featured By Owner Nov 4, 2011
Boy. . . Does THIS Bring Back Mechwarrior Memories X_O
SlabBulkhead Featured By Owner Nov 4, 2011
Kickass hatchet/blade thing there. I kinda like the look of the off-center body.
SimsDoc Featured By Owner Nov 4, 2011
What i think it needs is mounted missle lanchers on its back.
SABAHN Featured By Owner Nov 4, 2011  Student Filmographer
Is that a Juggernaut Helm I see?
Truly befitting of the berserker class!
CantStoptheRobot Featured By Owner Nov 4, 2011  Hobbyist Filmographer
Battletech is just waiting for a Renaissance. Glad to see it lives on in the hearts of Gearheads across the land.
exocolumn Featured By Owner Nov 4, 2011
Very nice!
PhelanJKell Featured By Owner Nov 3, 2011
As always, love your stuff good sir!!!
miroku226 Featured By Owner Nov 3, 2011
I really enjoy the color scheme of this!
That hint of orange and the colorful sholder, aaahhh so awesome
toast-of-doom Featured By Owner Nov 3, 2011
I love the concept of a freaking rocket-powered ax on an assault mech. I'd wonder why so much effort was put into engineering a knife to participate in a gunfight, but considering how often I found myself in melee range playing mechwarrior, I guess that question sort of answers itself.
The-Colonel-382 Featured By Owner Nov 3, 2011
Now THIS is how the Berserker mini should look. :)
ales-kotnik Featured By Owner Nov 3, 2011  Student Digital Artist
which program do you use to create such a great texture?
Tabnir Featured By Owner Nov 3, 2011   Digital Artist
Balerog Featured By Owner Mar 23, 2011
Good God! the shear hitting power of a hatchet that size would probably One-Hitter-Quitter a Commando every freakin time!!! lol great depiction dude! Looks awesome
qwertyDesign Featured By Owner Jan 14, 2011  Professional Digital Artist
I love this. Looks proper solid and the PPC effect brings it alive.
Urartskillz7 Featured By Owner Jan 12, 2011   Traditional Artist
amazing job with the painting
ctsoccerboy13 Featured By Owner Jan 11, 2011  Hobbyist Digital Artist
Omg, you are the most terrible! drawer ever!!!

Jk Espy. Looking pretty legit, man.
goiabarea Featured By Owner Jan 10, 2011  Student Digital Artist
dasAdam Featured By Owner Jan 9, 2011
InvictusSanguis Featured By Owner Jan 7, 2011  Hobbyist Traditional Artist
MoRtiJiA Featured By Owner Jan 5, 2011
:clap: great painting style..
Muktinsh Featured By Owner Jan 5, 2011  Student Digital Artist
amazing concept. :woohoo: :wow:
ChristianKaw Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
torso could be aligned a little better to the legs, as well as a more badass PPC effect, but overall pretty damn awesome!!
leseraphin Featured By Owner Jan 4, 2011
Great concept and painting :D
ukitakumuki Featured By Owner Jan 4, 2011  Professional Digital Artist
Steel-Raven Featured By Owner Jan 3, 2011  Professional Traditional Artist
Real nice take on the 'Zerker, you got it looking like a real monster!
X-A-N-A Featured By Owner Jan 3, 2011
He is in white face. I am offended D:

Nice work, dude :D
AngelicAdonis Featured By Owner Jan 3, 2011  Hobbyist Traditional Artist
Wicked! :D
JazzLizard Featured By Owner Jan 2, 2011  Professional Digital Artist
Love the textures and asymmetrical design, beautiful work here!
TypeProton Featured By Owner Jan 2, 2011   Digital Artist
Seems like the mech itself had some flaw. :/
Nice painting sir!
CodyFurlong Featured By Owner Jan 2, 2011
Cool! I've never heard of that mech before.
pickledtezcat Featured By Owner Jan 2, 2011  Hobbyist Digital Artist
I love the colours on this one.
I'm making a battletech game on and off, but my game engine has trouble doing team colours. I had to think of just one or two colors which could be shared by all mechs. So far I was looking at olive green and dark grey, but I think this mix of many super desaturated colours would be much better.
irmax-comix Featured By Owner Jan 2, 2011  Professional Digital Artist
nasty mech dude. never seen anything like this.
Sir-Pax Featured By Owner Jan 2, 2011
Awesome as all hell.
Silverlion Featured By Owner Jan 2, 2011
Beautifully done, and I am not even a big Battletech fan.
fmacmanus Featured By Owner Jan 2, 2011  Professional Digital Artist
great stuff tabnir.. really man, this is wonderful!!!
did you set up a perspective for this, or just went off doing it?
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Submitted on
January 2, 2011
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